PAL vs NTSC
2023-02-11
In the retro gaming community, there seems to be an overall consensus that NTSC is vastly superior to PAL due to the higher frame rate of NTSC, which is 60 FPS compared to PAL's 50 FPS. In some cases PAL is even thrown up. An example is Digital Foundry Retro that often complains about PAL versions of games. However, there is much more to it than simply more frames per second, and I would like to argue that PAL has advantages compared to NTSC. What it boils down to is that most games never took advantage of PAL.
Read more
C++ as a scripting language
2018-05-26
I made a presentation at Malmö C++ User Group about how to use C++ as a scripting language by utilising hot reloading.
It can be found here: C++ as a scripting language
Read more
About me
My name is Olof Naessén and I'm a programmer living in Malmö Sweden. As most programmers born in Sweden in the 80s, I started off with the Commodore 64 and slowly moved from Basic to C and C++.
During day I'm a lead engineer at Sharkmob working with AAA games and Unreal Engine, but during night and in my spare time I'm mostly into making indie games for PC and programming for old machines, such as C64, NES and SNES.
I suppose after working many years professionally with C/C++ in the game industry on huge AAA titles, I find myself more drawn towards assembly and working with machines I loved as a kid, to fulfill my old childhood dreams.